I am a multidisciplinary spatial and scenic designer working between architecture, performance, and experiential design. At the core of my practice is a simple question: how can space tell a story? I began in architecture, where I learned to think through structure, material, and detail. I then moved into experiential design, working on large-scale festivals, brand environments, and public installations. That world taught me how to design for scale, audiences, and the chaos of real-time production. I am currently pursuing an MFA in Scene Design at the California Institute of the Arts, where my work spans theatre, dance, and multimedia performance. Here, I explore how space can move, respond, and evolve alongside performers. I enjoy working hands-on, building models, prototyping ideas, and figuring things out through making. Iβm drawn to spaces that shift, transform, and hold multiple meanings. Whether itβs a stage, an installation, or a temporary environment, I think of design as world-building. Something that audiences donβt just look at, but move through and feel.